Showing posts with label Reviews. Show all posts
Showing posts with label Reviews. Show all posts

Friday, January 9, 2009

Goldeneye N64

All aboard for another trip in the "Way Back" machine. Going back now to the late 90's, when my friends and I didn't have a lot to worry about. Fresh outta high school, working crappy jobs just to have money to buy what ever we wanted, not to many worries to hold us down. 

Enter the Nintendo 64 and the game that would rule our nights for years, "Goldeneye 007". I am not sure that I or really anyone, can put a finger on what exactly it was about this game that made it such a time sink. One things for sure though, we all lost countless hours playing this game over and over and over again. 

The story of the game followed directly the story of the movie. It made a few twists and turns but always kept up with the movies plot. You, of course, play as Pierce Brosnon, as the one and only James Bond. Shooting your way through several different environments, using many an amusing gadget, and different powerful weapons. 

The story mode was fine and good, but it really took a back seat to the real draw for this game, the multi-player modes. Five different modes, Eleven different maps, and Thirty different characters to choose from. Countless different variations of the different modes lead to an almost endless list of ways to approach each and every map. My friends and I would play literally all night and never get tired of it. To this day I can still pick up the controller and almost always pinpoint where all the other opponents are strictly based on what they are seeing in their square of the screen. This game (and it's later successor Perfect Dark) was the biggest reason I had such a hard time giving up my N64 a few years ago. 

About a year ago there was a rumor that it might eventually make its way onto the Xbox Live Marketplace. That, sadly, will probably never ever happen due to a mountain of red tape that apparently Microsoft and Nintendo and who ever else is involved can't seem to climb. 

Until the day that they make it for some other system (possibly a download for the Wii Virtual Console) I will have only my memories to keep me company. I don't even care that the graphics haven't aged well AT ALL, I just love the game and everything that went along with it at the time. 

Thursday, December 18, 2008

One good plug deserves another...

So since i got a plug on a recent Podcast from Fullsignull, i figured i would return the favor. I know you're not really supposed to send traffic away from your site but...

FullSignull is a website that revolves around Games and Tech. The also (as mentioned) have a podcast on iTunes, available here. They are just on their 9th podcast now and are starting to hit their stride, so to speak. 

Check out their site and give them a listen. Maybe if i send them enough hits i can get a guest spot on a show one day. 

Wednesday, December 17, 2008

Final Fantasy 6

Final Fantasy 6 FamicomWell i figured today was as good a day as any to drop a retro review of my favorite game of all time. Final Fantasy 6, or as it was known for so long in the states Final Fantasy 3.


I have such great memories of this game. I remember the first time i saw a friend of mine playing it at his house. I watched him play through about the first hour of the game with wide eyes, internally plotting how i could get the money to buy my own copy. 


I think the first thing that i got caught up in with this game was the graphics. For the time it was probably one of the most colorful and beautiful SNES games on the market. From the environments, to the characters, the spells, everything looked amazing on that 26 inch tube television. 


The story, as i would find out through playing the game, was very inviting and easy to keep up with, yet never boring. Of course this was before the cliche' of stories that had a main character that couldn't remember their past, but needed to save the future. I don't remember the exact count but, along the way you would meet and be able to use a very wide cast of characters. Ninjas, Fighters, Mages, even Gamblers and a feral human/animal thing would all join your party. Each bringing their own special abilities and weapon types.


The Music, well the music from most games sticks with me years after the game has gone. Nobou Uematsu composed some of the most memorable music of the series (at least for me) for this game. Once again, like River City Ransom, I took some of the music and made a ring tone for my cell phone. It's hard to describe music from a game like this and do it justice, the easiest thing to do would be go and find it and give it a listen. I am sure that you can find most if not all of the important songs on imeem.


Gameplay... well as far as RPG's go or the Final Fantasy series goes, it wasn't really revolutionary. However it did introduce a couple of new gameplay mechanics to the series. Sabin (the monk/fighter) had different special moves that he could pull off so long as you entered them in SFII style on the controller. There were also a couple times when your party would be forced to split up and you had to control each independently of the other. These situations usually happened at key plot points in the story. 


There isn't room enough for all the good things that i could say about this game. Like i said before it is probably my all time favorite game. I own it for about three different systems. I play though the bulk of the story regularly about once every 2 years. Sure i know how the story will end, and nothing surprises me anymore in the game but that doesn't matter. From the first time i played it years ago to the last time i played it a couple months ago it still entertains me. 


If you have never played the game before and are a fan of RPGs from the later era of the SNES days, you owe it to yourself to play this one. Other than the original SNES cart, you can also find it on the GBA, and on the PSX as part of the "Final Fantasy Anthology".

Monday, December 8, 2008

Left 4 Dead

So i don't think this needs to be said but this game is amazing. Hey have you heard that yet from anyone out there in the gaming press... no, well let me elaborate. 

This game throws you in the shoes of one of four "survivors" after the Zombie Apocalypse has occurred. Your job is pretty simple, and the game lays it out for you right from the start, "Stay together to survive." Yeah that is pretty much it. Make it through 4 movies/missions/chapters and get rescued at the end of each. If you can keep all three of your friends alive in the process, even better.

Playing alone is fine, the bots can handle themselves, sometimes better than you can. They rarely miss and hardly ever get beat down so bad they need YOU to help them. However, you will rely on THEM quite a bit. You will be beaten, trampled, and dragged to almost certain Zombie doom over and over again, and you will love every minuet of it. 

Playing with three other friends is where this game becomes golden brown. You and your buddies take on the roles of the four zombie slayers on a mission to get the heck outta Dodge. Still you NEED to stick together. Run to far ahead, or lag to far behind, and you will be in serious trouble. Especially in the final stage of each movie when your rescue boat/plane/tank gets there and about eleventy billion zombies are all biting at your heels literally. 

Once you get tired of the story mode, you can play a versus match. This also is where the game shines. Now instead of playing as a survivor, you get to play as one of the "Special" infected. 

There is the "Smoker", who uses his extendo-tounge and drags people away from their buddies to their death. He sounds like a 3 pack a day smoker that has just run a marathon.

Then there is the "Hunter". Able to leap around, move very fast, and will pounce on unknowing civilians and attack them with lethal blows until they stop moving. Always lurking in the shadows... Sounds like someone that is having really bad night tremors. 

Next we have the "Boomer". He is just a big bloated, festering corpse. Full of god knows what, and ready to throw it up all over you. When he does yack on you, beware. The horde now smells you like a pregnant lady smells ... well anything really. Also if you get to be the unlucky one to shoot the Boomer in the wrong spot, he will explode all that foulness on you as well. This guy sounds much like every stereotypical fat man in every movie you have ever seen. 

Last but not least is the "Tank". Just like the name would suggest, he is a huge beast that is very strong and hard to take down. No need for finesse with him, just smash everything in your path until it is a bloody pulp. Moves slow, attacks slow, but packs a mean right AND left hand. He sounds like, well the Hulk™ I guess, minus the "Hulk Smash!" stuff. 

Bottom line is, this game is fun. I don't normally recommend that everyone get/play a game, however this would be the exception. This is a game not to miss. If you like first person shooters. If you enjoy horror movies, or at the very least just want to have fun with friends, get this game. I can't tell anyone to spend $60 on a game, but i think this one is worth a rent for sure. 

Wednesday, December 3, 2008

Ducktales (NES)

So here is a game that you may not have thought anyone would review. I for one loved this game back in the day (and still play it every now and then on roms).

Ducktales came out on the Nintendo Entertainment System (NES) in the late 80's early 90's. Obviously based on the hit kids show of the same name. You played as Scrooge McDuck, and along with the help of your nephews, and personal pilot Launch Pad, went on adventures through several different environments to get treasure. Scrooge, as usual, is on a quest to be the richest duck in the world. 

Developed and published by Capcom this game was memorable for several different reasons. As always with Capcom the game play was very tight and precise. Scrooge carries a cane which he can use several different ways. He could use it as a weapon to hit enemies with, a tool to break rocks and such, and also as a mode of transportation, if you will, as a pogo stick that he could bounce around the stage. Also being from Capcom, the music was amazing in the game (for its time). I still listen to several different versions of the "Moon Surface" song by groups like "The Advantage", "Minibosses", and "Entertainment System". Over all it was a very easy game to get into and play over and over. 

Also this game had something very strange for the time it was released with, "Non-Linear Gameplay". You could choose which place you wanted to go to from the very beginning. Locations such as "Amazon", "Snow Mountain", "Underground" and the afore mentioned "Moon Surface". Each of these locations had vastly different terrain for you to go through, different "Boss Fights" to overcome, as well as a different treasure for Scrooge to collect.

This is one of those games that (at least in my head) should get a sequel on the current generation of systems. Not like the "Golden Axe; Beast Riders" sequal but more like the "Mega Man 9" kind. Which is pretty handy considering that Mega Man and Ducktales were both done by Capcom. However i won't hold my breath considering that Ducktales isn't really the hit show it was when i was 10 years old. Just like the Rescue Rangers game for NES... ahhh memories. 

All hope is not lost, like i said you can play it as a rom if you like. Also if you have an old NES like i do you can probably find it on ebay or something and still play it... hey wait a second. I DO still have my old NES... Ebay here I come!

Wednesday, November 19, 2008

"I have the key to One-Eyed Willie..."

Wow, where do i begin with this game. Of all the games I played on my NES, this one probably has the most fond memories for me. That includes other big titles like Super Mario Brothers, Final Fantasy, and River City Ransom.


First of all to give you a little more back story on myself, I have always loved the movie version of Goonies. I have literally watch the movie upwards of triple digits. I can give you just about the entire script word for word with no assistance. I really don't know why I latched onto the film like I did but it is quite the obsession. So I vividly remember getting this game the year it came out for Christmas. From the second the title screen dropped in and the first stage started with that rendition of Cindy Lauper's "Good Enough" I was totally hooked. 


I played the game every moment that I was allowed to and probably have an entire notebook somewhere of all the passwords that I would acquire. That's right kiddies, before there was hard drives, or even memory cards, you had to do things the hard way. Beat it in one sitting or get a pad and pen and write down your code, or you were back to square one. Anyway...


I don't think I really ever cared that the game was called "Goonies II" and I never saw the first game, that was released in Japan only. Nor did I seem to care that the story line of the game was a complete fever dream of the movie. I mean really, three Fratelli brothers, and ice world, and... AND a mermaid named Annie!! None of that mattered to me. I was just happy to take on the in game persona of "Mikey" as he went on a quest to save his friends from the evil Fratelli's


The game took you to strange locations not seen in the movie, like the Fratelli's Attic, the "Underworld", a strange Ice level, and the underwater level where you had to rescue Annie. You would collect interesting items along the way. Some were weapons, like the slingshot, the bomb, and the boomerang. Some items helped you out in stages, like the spring shoes, the helmet, and the candle. There were also other random NPC's that would help you along the way too. There was the old man, and the old woman that would either give you info or items. There was the Eskimo and how could I forget "Konami Man". Best thing about the NPC's was that if you hit them either with a hammer or your fist they would usually say "OUCH! What do you do?". That is just some great engrish there. 


I absolutely loved this game. I can't say enough about it. I have played it recently through ROMs on my PC but it just isn't the same. I need to have Nintendo release it on the Virtual Console, then i can get the full pleasure of playing it again with a (mostly) original controller. To me this game hasn't aged a bit. Sure the graphics aren't "Next Gen" but who cares. This game is timeless to me. So if you still have an old NES sitting around your house and a couple extra bucks, you almost owe it to yourself to play this game if you never did in the 80's.

Tuesday, November 18, 2008

Gears of War 2

The hype machine rolled into town and I had a ticket to get on. The view wasn't any different than the last time i took this trip but, the ride was still fun.

So after finishing Gears last night I realized that, as a whole this game is essentially the same as the last game. The environments all feel like Gears, the weapons all function the same, the characters all still interact the same. That being said... I am fine with all of it. I wouldn't want EPIC to change anything really. What i enjoyed about the first game held over to the second. The game is a lot of fun to play in single player and the fun factor ramps up exponentially from there when you add extra players. 

The story is (obviously) a continuation of the first. You are still trying to stop the "Locust" from destroying the whole of human civilization and pretty much destroying the planet. There are several different areas for you to traverse with you squad, including, cities, countrysides, underground levels, and a very very organic level. Like I said before all of which feel like they are part of the "Gears" world. You never get the feeling that this level is just tacked on at the end to give you something else to do. The progression of the game is very fluid. Though you make a lot of stops in different places you never find yourself asking, "How the heck did i get here?". 

As far as how the game controls... pretty much like the first. I did feel however that the controls were a little tighter. I can't really describe it in detail, it's just something you feel as you play the game. There are several different and new weapons to use, most of which make Marcus (and Dom) feel even more like the super soldier they already are. To name a few, there is the "Mulcher" which is a Gatling gun, the "Flamer" a flame thrower, and the "Mortar", which is... well if you don't know what it is then you probably won't play this game anyway. There also are some new Locust weapons but i really didn't use them at all except to get the achievements. The lancer in my opinion is still the best weapon overall to use in the game. Speaking of the Lancer, they added another "Chainsaw Kill" animation to the game, eh... I don't think it was needed but it's still there.

Multiplayer? Well do you have some friends with this game, or do you have an extra controller lying around? Then you will probably be playing this game for a long time to come. Online and off line Co-Op is still there, this time however it is drop-in drop-out, and doesn't disrupt the game. Also there can be different difficulty levels for each player. New to the game is the "Horde Mode". Which allows you and several friends to take on wave after wave of Locuts, in progressing difficulty, for up to 50 levels. The rest of the standard FPS multiplayer modes are there too. Capture the flag is now "Meatflag" where you have to grab an NPC and drag him to a location, only he doesn't come quietly.

I have been trying to think up something negative to say about the game, and I really can't think of anything. I mean I am sure that there are faults in the game, but I guess i just overlooked them b/c the total package is just solid. It feels like more of the same from the first, but as I said that isn't a bad thing. EPIC has created a world that Gears exist in and that's the point. The "Bro-mance" continues through this one, and probably the next game (come on that's not a spoiler the game has sold millions already). I had a lot of fun playing through the regular story alone and can't wait to take friends on a tour of the Locust Nexus, and the busted cities of the world in Gears.

This game has legs (lots of them) and I can tell that I will be playing it for a long time to come. Multiplayer is also an easy way to keep players coming back for more again and again. This game did not disappoint the triple A hype that was behind it I just hope that in the next game that Marcus and Dom can come to grips with their feelings for each other. Now if you will excuse me I have a Brumak to tame.

Wednesday, November 12, 2008

Super Metroid (SNES)

As far as games for my  Super Nintendo Entertainment System (SNES) goes, this one sits very high on the charts. The first time i played the game was at a friends house, and on his SNES, not my own. 

I owned the first Metroid for the regular NES. For whatever reason, possibly b/c it was the first NES game that i purchased on my own, i always loved the game, even with all of it's back tracking and confusing world layout. I had to wait a very long time before it would see a sequel, and even though some say the sequel came in "Metroid II" for the GameBoy, i don't (and didn't) buy it. That was a game i borrowed from a friend, beat, and immediately gave back. 

Flash forward to some time in 1994 i believe, and there was Super Metroid. Like i said, at first i didn't own the game, but i knew it was out there. I think my initial reason was that "Metroid II" wasn't very good, and that is why i didn't purchase it day one. After playing several hours of the game at a friends house i was hooked. Purchased it at the first chance i had after that, and have been hooked ever since. 

The story is the usual stuff as far as Metroid games go. You are a Samus Aran, bounty hunter extraordinaire. You deliver the "Last Metroid in captivity" to a group of scientist and take off. Naturally the planet then is attacked and the metroid is taken by "Space Pirates" for their own nefarious plans. You then go around the planet collecting bits and bobs for your suit and your weapon. Thus unlocking sections of the planet that were previously inaccessible. The usual back tracking and scouring the planet for items takes place. At the end of the story you face "Mother Brain" (again) and take her down with (spoiler... wait really?) the help of your little Metroid buddy that thinks your its mother. 

This game introduced many of the items that have been present in Metroid games after it. Like the "Super Missile" and the "Grappling Hook". Most all of the other game mechanics and items were polished versions of the previous games items and/or weapons. 

Probably what hooked me the most with this game was the way it looked on screen. Now this is back in the day when a really well done 2-D, go right, game was king. The different environments were all complex and looked drastically different. From the overgrown plant level, to the lava of Norfair, even the Ghost Ship, all felt really well thought out and executed. Also in this version of the game were Mini-Bosses. Besides the usual Ridley, Kraid and Mother Brian, there were other LARGE enemies to take down. Most of which you needed to use a certain item or weapon to exploit a weakness, and pretty much all of them would reward you with another/better item or weapon. Also the music in the game is wonderful. Many of the songs have been taken and remixed by actual bands and are amazing (look up Stemage/Metroid Metal). 

All in all this game still to this day is in my top 10 games of all time. I regularly play through the story and enjoy it every time. As recent as this past summer fell back into the game (on Wii Virtual Console) and went through it for probably the 10th time. 

If you have never played the game and are a fan of the action adventure side scrolling game, i would highly suggest you check it out. You can probably find a copy on ebay cheap or if you own a Wii i think you can pick it up for about $8 (play with the classic controller though). 

Way Back Wednesday's

So i want to do something that i have been thinking about for a while now on my blog. I have an over abundance of "Old School" games in my head that i play or have played over the last twenty some odd years of gaming. 

I have decided to call the section, "Way Back Wednesday's" partly b/c i want a snazzy name for it, and partly b/c i can't think of anything better to call it. 

Since today IS Wednesday, what better day to start it off?

Like Roger Moore instead of Sean Connery...

So despite the fact that Daniel Craig is the new Bond, i decided to use that headline.

I finished playing through the single player story of 007 Quantum of Solace Tuesday. I don't really know what i should have expected from the game but I don't think it disappointed as much as the last several games did. That being said, this game does deliver a limited amount of the James Bond vibe. 

From the outset of the story you get the feeling that you aren't going to truly "Run and Gun" your way through this game. It doesn't go so far as to be the Gears of War 2 "Stop and Pop" either. There are situations that you can't just run in kill everyone and leave the bodies in your wake as you run out the room. Stealth does play a factor in the game as well (achievements please). Sneaking around feels correct in the spots where you need to, the silent kills are pretty brutal despite some of them not "feeling" like you are killing or disabling anyone. The gun play is nice, there are many different types of weapons to use and find through the levels. The sniper rifle as in most FPS's is still my favorite. 

The story revolves around the last 2 movies "Casino Royale" and (naturally) "Quantum of Solace". Before each mission you are given a briefing through the MI6 computer that shows some fancy animations and a time line. I don't know (since i haven't seen the latest movie) if any of it will tie in directly to the story (though I'm almost certain it will) but i always felt like i was missing something. There are people talking about the time line and discussing things that happen and i have no idea why. That and the end of the game's main story kinda ends on a cliff hanger. I guess they are setting you up for the next game? Or maybe the movie itself? Either way i thought there was another stage coming and it simply didn't happen. Time will tell i guess when i see the movie later in the week.

So keeping with the groaners in the game, i have a HUGE gripe with this game. Being that it is a Bond game after all, why is there not a single gadget in the game. None! You can't count the hacking sequences (doors, locks, and cameras) they aren't true gadgets in use. So from what i can tell there are some in the Multi-Player but still... why don't i use them in the main game. I am not expecting a million different things but even the "watch laser" was fun to use in Goldeneye. Seriously, nothing in main game. Did they fire Q?

So did i finish the game, yes. Will i play the multi-player stuff sure. Am i glad that i didn't purchase the game, defiantly. I can't call it a final verdict on the entire game, but as far as the single player game goes, i would give it probably a rent. If you want to play a great Bond game travel back in time to 1996 and play Goldeneye for Nintendo 64. If you are looking for a rental that will pass the time (why aren't you playing one of the million other great games out there) you will probably be happy, for a while. 

So like i said it's ain't Sean Connery, but it for sure isn't Timothy Dalton. 

Thursday, October 30, 2008

Bob Barker should have Neutered this one...




Well I thought how bad can you screw up a game show that has been on for literally decades? Oh how wrong I was. 

Yeah that isn't the best of endorsements for this game, but it's the truth. I rented this one for my Wii with the hopes that my wife and i would have a lot of fun bidding on things, spinning the "Big Wheel" and playing the Price is Right Games. Sadly, it didn't happen. 

Starting off the game boots up with the Price is Right music, and i start thinking, "Oh yeah bring it on Bob!" Much to my dismay there is no voice of the beloved Bob Barker in the game... nor is there the voice of the new host Drew Carey. Just some run of the mill voice over actor (no offense whoever you are) that reads the lines that you WISH Bob was. 

The game starts and you get to choose between several different avatars to use as your on screen character. Nothing really of note except that the only African American person looks like a homeless crack head you would see on Cops for some reason. Input your name, and let the fun begin. The next item up for bid... Actually this is one of the things that did impress me about the game. They show you a full motion video of the item you have to put a bid on, complete with "The Bob Barker Girls" showing it off. Then it breaks down again. Everyone places a bid and the winner gets the value of that prize added to their "winnings". No second chance for the other players you automatically move on to the first game. 

You get four different games to choose from, i don't remember what they were b/c they all pale in comparison to "Cliff Hangers" which is in the game. The winner of the previous game gets to choose first, then so on down the line until all the participants have played a minigame of their choosing. Nothing much more than that, again there was FMV but the video at one point didn't match the item description they were giving me on screen, that's a downer.

Next we have the Big wheel spin. You know the drill Spin the wheel get the closest to the Dollar that you can without going over and move on to the Showcase Showdown. Well the only flaw here is that if only one human player gets to closest to the dollar then the game is over. so even if you don't get the dollar you move on anyway. . . 

Showcase showdown is pretty much the same, watch, bid, and hope. Don't go over and win, come with in $250 of the amount and win BOTH. Prizes were shown in the FMV, bids were made, and the game was over... that's it.

Nope i didn't miss anything. Start all over again if you actually liked playing a really bad version of "America's Favorite Gameshow". I didn't enjoy the first trip (it didn't help that my wife won) so after trying to talk myself into playing again (and losing) i put it back in the envelope and back to the warehouse it went. 

This is one of those rare games that makes me very happy that i have a subscription to Gamefly. I don't think i can even recommend this one to the fans of the show that haven't left with good ol' Bobby B. 

Cue the sound ghost of Rod Roddy!!
Bom bom bom ba bom  waaaaaaaaaa....


Mystery Case Files; Millionheir

Do you like those games in Highlites where you have to find all the hidden items in a picture. Did you ever watch "Finders Keepers" on Nickelodeon? Do you enjoy those bar games that make you find the differences between two pictures? Did you find Waldo?

If you answered yes to any of the previous questions, and have a DS and $20 then this game might be fore you. 

Mystery Case Files : Millionheir, isn't going to change the way you look at your DS or revolutionize the game market, but its still fun. The "story" (if you can call it that) is that you are a detective and the millionaire "Phil T. Rich" (no that's not a joke) has gone missing. It's up to you and your trust stylus to find him. I don't know exactly how you connect finding items on a screen to interviewing a suspect, but somehow that's the way to solve the case. Find enough items with in your (optional) time limit and then solve one more puzzle and move on to the next person. 

There are around 10 different areas and their respective inhabitant to talk to and interview. Most of the time you are just finding the proverbial needle in a hay stack. Some of the other puzzles are spin offs of a jigsaw puzzle, bejewelled, and others. There are several special items and little gimmicks that the game uses well enough. Goggles see under water, x-ray sees through things, and you can even blow in the DS mic to "clean things off". 

Once you play through the game you can go back an complete it at different skill levels, and as i said before you can turn on or off the optional time limit, making you work harder to find items. I would say that this game is great for travel but if that travel is on a bumpy road, prepare for motion sickness. 

I rented this as a stop-gap game between several other big name titles that were coming out. It served it's purpose, and i enjoyed it. Like i said before if you have twenty bucks and just need something to do on your DS, you could do a LOT worse than this game. 

Wednesday, October 29, 2008

Brothers in Arms; Hell's Highway


I wasn't ready to play this the first time i sat down with it. I played thru the tutorial but then got bored. I picked it back up however when i had a little better attention span and really like it now. It takes some time to get used to the fact that you aren't a "Super Soldier" that can take down the Axis Powers on your own. You are a commanding officer and that is what you do... Command. Tell certain fire teams to set up at point A and fire on point B. There is a lot more strategy than i thought would go into this game, and this is fine by me and it works quite well. 

Scout out the landscape, figure out ahead of time how you want to approach a skirmish, then execute. Once you get used to the fact that you can't rush in, and you have to approach each fight with a certain amount of strategy most players will do just fine.  

However the down side is quite steep. The multiplayer aspect of the game is pretty much your standard FPS game. The difference being that you have a (human player) commander and they give you orders on where to go and set up and do what with whatever. The problem is that you don't HAVE to do this. So as you might expect if you get a team that is a bunch of randoms, they aren't probably going to listen to you and will just go off on their own and die. The up side is that if you have a team that works together like a well oiled machine you can dominate. 

The story really relies on the fact that you have played the two previous games (which i had not) so if you don't have any emotional attachment to anyone i can see where the story would fall kinda flat.   The game itself looks a little on the dated side as well. You can tell that this game was ment to have come out about 2 years ago. Unfortunately they were using an older version of the Unreal Engine i believe and the time shows. I guess that is what happens when delays plague your release. The sound quality is done well, nothing feels out of place, and they don't go down the path of over using words that describe "Germans" like "Krauts" or "Jerry" so frequently that you can't stand to hear it anymore.   
All in all the game is put together well and the entire package is worth checking out. It's just too bad that it was forced to sit and wait for almost 3 years before it could be released.  

 *the pic above was taken from Joystiq, only b/c of my love of the site and the picture itself*

15 seconds of fame

So i recently posted a review through the website Slapstic.com and apparently through that the website N4G.com found the review and posted it to their page. 
One step in the right direction. Now if only i can do that all the time everything will fall into place. 
"I love it, when a plan comes together."

Here is the link to the article.

Tuesday, October 21, 2008

Dead Space

Ok well first things first... NOT A GAME FOR KIDS!!! 
Little kids i mean. The 12 year olds that just learned what "four letter" words are fun to say in an almost public place... they can still play b/c they are anyways b/c their parents don't care. No, i mean the little little ones. They need to have this game well out of reach. 

Second. Take a look at the pic, a good long look at it. Yeah those things are everywhere. They will attack you, from front to back above and below. They will find you and get you. 

This game is, in short, very well put together. Slick production on every level, music, sound, voice acting, lighting, everything. I don't think this game is a "Horror" game really though. I would say it falls more to the "Thriller" category. Sure there are several moments that you will jump at, maybe even yelp like a little girl that just had a frog shoved in her face like an old 1930's sitcom. More so than that though is the overall sense of dread. Turning every corner with you gun out, opening every door waiting for something to try and rip your face off. Playing last night i actually turned my ringer off on my cell phone b/c i knew that if my wife were to call me in the middle of playing this game, i could very well crap my pants. 

The rest of the game is just average i guess. Not to detract from the game as a whole, but if you are looking for a beautiful story arc or looking to gain something from having played this game, its just not there. The story is run of the mill "In space no one can hear you scream." stuff, and by about chapter 5 you pretty much have a clue of how it will all end. 

That being said this game is still great. I am very happy that i am playing it, it was well worth the wait. I just don't see a lot of "replay-ability" in it. Once you finished the story and the game itself, your done. 

They say it's not the destination its the journey that makes it all worth it. Well that couldn't be more true with this game. The ride to the end is well worth the effort put into the game, just don't expect a watershed moment when you finally hit your stop. 

Friday, September 19, 2008

Madden 09

Ok so first off, I am not a "sports gamer". I very rarely will play ANY contact sport game on any system. It's not that i don't understand them (except Hockey), it's more that i just don't like the level of SIM that goes into playing the games themselves. Like Baseball games (yes i realize it's not a contact sport) on most systems are way more complicated that i want them to be. I liked RBI Baseball on my NES. Get up to bat, hit the "A" button to swing... and that was pretty much it. 

So imagine my surprise when i discovered that when i played the latest iteration of EA's Madden series, that i really liked it. The game can be as simple as i want it to be. Pick a play let it run out on screen. If you're on defense you don't have to do anything if you don't want to. If you're on offense you just hike and pass to an open man and run. Or this game can be as complicated as you want. Pick formations, call audibles, change pass or rush coverage... it can get really complicated. 

Not to mention that you can go through "SuperStar" mode and make a player and nurse him through the process of being drafted for a team, making the cut, and actually playing in games. Franchise mode that lets you manage the team swap players, make play changes... way complicated for my liking.

That being said i really enjoy this game. I have been playing with a group of guys recently, and was able to take part in their Madden League. Playing online games against another human that doesn't swear at you, call your mom out, or act like you are the gayest man at the gay pride parade, is nice. I can't say that i am destroying people in the league but at least i am holding my own. . . Anyway

From the graphics to the sound (except that ass Chris Collinsworth, ugh!) the presentation of the game itself, and the addition of the self adjusting game play, this game is tight. I don't mean that in a slag way of saying "It's tight Yo!", no i mean this game is actually very tightly produced. Everything feels correct. Nothing feels out of place or over done (again except Chris). 

I would give this one probably an A- or 4 1/2 out of 5 stars.

Monday, September 15, 2008

Mercenaries 2; World in Flames

After two weeks of being stuck in mail from Gamefly, my copy of this game finally showed up on Saturday. 

The first game was a lot of fun, and i have been looking forward to playing this one for a while. The first was maybe a little too open-ended, they didn't really give you enough direction so you kinda spaced and just ran around the country side GTA style. 

It's basically the same premise as the first game though, just in another setting. You are a high paid Merc that is out for revenge on a guy that didn't pay your bounty and ended up getting you shot in the ass, literally. You have to work with (or against) several different factions in order to get the information that you need to find the final guy you want to get to. That is pretty much the bulk of the story, it's kinda weak but it's enough to hold your attention and keep you moving. 

The one thing that this game (was and) is known for is blowing stuff up. It does that very well. There are numerous fuel tanks, red barrels, trucks, tanks, pretty much anything that you think will explode does, and well. When things go BOOM the screen goes white and then gets very dark. Considering that is exactly what your eyes will do when forced to take in very bright lights,  it is a very nice use of the effect. 

Also in the game you make money at an almost alarming rate. I thought when i started that it would take a while to earn up to the Million$ mark for my "Tattooed Millionaire" achievement on the 360 but it really didn't take long at all. You have to "hire" a helicopter pilot, mechanic, and jet pilot. Once you get all them then you can pick up literally pallets of money ($100K), drop air strikes, and fix your vehicles and other things. 

You get "quests" from other factions that you want to help in order for you to find your final goal. One thing to consider is that if you work for one faction you may piss off another then have to pay said faction off in order to get them to help you more. It's a nice little strategy aspect of the game. 

All in all it seems like a short game. Considering that i have had the game two days and have moved through almost 50% of the game (according to the in game ticker). I don't see myself holding onto it for long, except for the fact that it has a pretty fun Multi-player aspect that allows you to jump in and out of a friends game at any point. 

When it comes down to it I would score this probably around a B- or a 4 out of 5. Well worth the slot in my Game fly Queue.